
Game Design Docs
Documents written as examples for games I've conceptualized, ranging from incorporated systems to character descriptions.

01
Bloodstone GDD
An action-adventure RPG based on world exploration, crafting, and survival. Take control of three characters in a quest to destroy a primordial item deep below the earth. Elves have lived in the sky for centuries, and now Lyric, Lars, and Thalia must find a way deep below the surface, hotly pursued by vampires and entities that intend to halt their mission. A lovechild of series like Tomb Raider, Ark, Dragon Age, and Mass Effect, blending crafting & survival with a gripping and emotional story.
​
Goes into detail on the systems and limitations, how to meet a demand in the genre, and full character descriptions.
02
Sovereign Soul
An epic action-adventure RPG with a myriad of available characters, focused on party relations, utilizing unique skills, and exploring multiple worlds. In a world where the living can enter the spirit realm, embark on an adventure into the unknown, spanning the multitude of worlds that make up the spirit realm. As Ryoku, players can recruit a multitude of unique characters and form a party of their choosing to challenge the worlds. Blending elements of games like Octopath Traveler, Suikoden, Kingdom Hearts, and late Final Fantasy titles.
Goes into some details on how to manage many characters, how to manage the battle scenarios, and the appeal of many worlds to experience.
_edited.jpg)
_edited.jpg)
03
Defenders of Laia
A tactical RPG focused on strategizing, party formation, and character relationships. As Ryoku, players will launch from humble beginnings and rise up to challenge the seven Greater Demons that hold Laia in a sectionalized prison. Multitudes of skills and classes allow for a lot of character customization over the key members of the Glaciem Resistance. Defenders of Laia acts as a lovechild of titles like Triangle Strategy, Final Fantasy Tactics, Fire Emblem, and Tactics Ogre, crossing high strategy and character customization with relationships and supports.
Goes into detail on managing many classes and units, implementing a tactical system, and the story's flow.
04
Legendlore
An oldschool RPG Adventure-Horror with a nostalgic twist, capitalizing on assigning skills via Spirits, exploring haunted locations, and learning to navigate a new world. Ronyx Mercy, after a harrowing dream, winds up entangled with his friends in the realms of the dead. In order to protect his friends and prevent the horrors of his dream, Ronyx partners with spirits to explore old, haunted locations, battling horrific ghosts and inching closer to his fate. Blends together ideas from old-school Final Fantasy, Octopath Traveler, Spirit Hunter, and Silent Hill to create a chilling, nostalgic adventure.
Goes into some detail about experiencing hauntings, adding a horror element to gameplay, and using nostalgic graphics with younger characters to appeal to a wide genre.
_edited.jpg)
