

Sovereign Soul - Game Design
-Anthony Mercier's Portfolio

Design Docs
Samples of full game design documents.
Legendlore: The Reaper Design Doc
Overview: Legendlore: The Reaper is a take on a classic RPG set in a modern world infused with the supernatural. Players step into the shoes of Ronyx, a young boy plagued by mysterious dreams and haunted by spirits. As he embarks on a journey to unravel the origins of these spectral manifestations, he forms deep connections with a diverse group of friends. Together, they explore a meticulously designed universe, battling malevolent spirits, uncovering forgotten histories, and delving into their own personal quests.
Narrative Progression: Reminiscent of the Persona series, players navigate a dual life of academic studies, city exploration, and supernatural encounters. Set over a semester, the story unfolds in a series of events and missions triggered by specific days. Players immerse themselves in the emotional lives of Ronyx and his friends, exploring a series of Hauntings as the story progresses to solve the mysteries associated with Ronyx and Dawn's late fathers, the city of Brooks, and the world beyond.
Character Dynamics: The core of this gameplay revolves around the intricate relationships between characters. Players can choose to develop deeper connections with Ronyx's friends: Curtis, Dawn, Cam, and Andrew. Players learn skills by forging bonds with paired spirits, exploring their past lives and answering questions about the deeper narrative. Additionally, a select cast of surrounding NPCs can be befriended by Ronyx, improving his skills or pairing abilities in various ways.
Gameplay Mechanics: Characters specialize in two different types of skills. Investigational Skills are overworld skills essential to explore Hauntings, specializing in opening new passages or uncovering new information. Battle Skills are learned by pairing with spirits, altering the direction and strategies of every battle and contributing to character customization and growth. Players earn new spirits by progressing through the story, investigating Hauntings, and completing challenges. The Insanity mechanic makes players need to balance school, life, and the supernatural to stay strong against the horrors of each Haunting.
Themes and Emotional Impact: The story delves into themes of identity, loss, friendship, and the supernatural. Characters navigate their inner struggles while confronting external challenges, providing players with an emotionally relatable and powerful experience. Ronyx and Dawn are both reeling from recent loss but pressing on for their friends and newfound affection. Legendlore features themes of poor mental health and the need to nurture yourself to prepare for challenges.
Quest Writing: Each month features a new story Haunting, an intricately written long mission with branching choices, immersive dialogue, and tantalizing mystery. Several sidequests exist throughout the game to give players, and the characters, a breather from the horrors of the main story and allowing for other characters to be fleshed out.
Exploration and Lore: Players can explore the city of Brooks as the game progresses, including various buildings, Hauntings, school, and other places significant to the narrative. The always-accessible lore of the mysterious Involvedworld site provides an extra depth to the mystery, unveiling historical events, supernatural creatures, and mythology specific to the dying world of Legendlore. Interactions between characters and with other NPCs further immerse players in the world's intricacies.
The game world is rich with exploration opportunities, from school life to city streets to supernatural realms. Lore entries provide depth, revealing historical events, legendary creatures, and mythologies. Barks, dialogue, and interactions between characters and NPCs further immerse players in the world's intricacies.
Defenders of Laia Design Doc
Overview: Defenders of Laia is a tactical role-playing game (TRPG) set in a fantasy world where players lead a diverse group of heroes to unite the divided kingdoms of Laia against various threats, including Greater Demons and opposing factions. The game features a deep alignment system, a class-based progression system, and a dynamic deployment mission mechanic.
Gameplay Mechanics:
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Alignment System:
Players' choices shape their character's alignment, which affects interactions, recruitable units, and story outcomes. Alignment ranges from Lawful Good to Chaotic Evil, and various factions to side with are gradually revealed over the length of the story. Faction alignment affects characters and races who will be sympathetic to the Resistance. -
Class System:
All characters can access a vast, branching tree of classes to unlock new abilities and skill trees. Branch out into Military, Stealth, or Magic, or blend them as you go. Mastering one class benefits progression in subsequent ones, offering incentive to master each class fully. -
Deployment Missions:
No unit is left behind. Players can send extra units on missions to unlock rewards, find new dungeons, and even open story paths. Basic ones can be tackled at any time, while progressive missions unlock as the story unfolds. -
Inventory and Equipment:
Characters carry a limited inventory, including medicinal items with a certain amount of uses. Players can recruit blacksmiths and merchants into their fold to unlock unique crafting options to further enhance customization. -
Skill Trees:
Characters learn active and passive skills, divided into Action, Passive, Reaction, and Tactical categories. In addition to class skill trees, story characters have their own branch of skills they can learn. Maxing out support between characters unlocks a custom new skill tree that progresses their bond beyond what is seen in today's RPGs. Players can also learn Finishers, powerful skills that charge over time and can turn the tide of battle. -
Support System:
Popularized in games like Fire Emblem, pair your favorite characters together to unlock scenes, bonuses, and new skill trees for both of them. A negative support rank affects morale and can cause unaligned characters to potentially desert. Even player-created units can partake in support ranks! -
Tactical Battle System:
Tactical warfare takes on two different tones. Grand-scale wars utilize close to your entire army, allowing you to pair units together and work to secure a large field or overwhelm a boss. Small, focused dungeoneering teams are for your elites or require certain members, where you'll plunge into a dungeon or series of smaller battles and need to sustain your units over multiple fights. All units serve a purpose and benefit from being utilized. -
Landmark System:
In addition to learning skills through class or support ranks, units can complete Landmarks to achieve new stat boosts or learn new skills. These can range from killing 100 of a certain enemy type, performing 5 critical finishers, or even achieving a certain Support Rank with another character.
Classes and Skills:
The game offers a wide variety of classes, each with its own skill tree. Examples include:
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Knight Savant
An unmatched class of knight, awarded only to the strongest. Skill types include guarding or parrying skills, like Perfect Parry (120 SP) to passively increase chances to evade or counter, or devastating holy strikes, like Manaion Strike (200 SP) to unleash light damage for 6 tiles ahead. -
:Sworddancer:
Agile masters of the sword who specialize in elaborate blade dances. Skills range from focused strikes, like Finishing Flourish (100 SP) that has a chance equal to the player's level divided by two to instantly kill a target - bosses excluded - or skills with a wider focus like Teeter Dance (85 SP) that strikes all surrounding enemies with a chance to confuse them as well. -
Sorcerer
Masters of arcane magic to the extent of bending reality. Abilities range from manipulating the atmosphere, like Reality Bend (50 SP) to teleport to a specific spot in range on the map, to darker spells like Essence Siphon (60 SP) to turn enemy lifeforce into your own. -
Blacksmith
Masters of metal and armament design, available only to unique units. Blacksmiths are usually passive units in your camp, but they'll need to join you in battle from time to time. Though not meant for combat, their skills are focused on craftsmanship, like Tinkering (40 SP) to create a random useful item or weapon, or their expertise of their craft, like Exploit (40 SP) to point out faults in enemy armor and increase damage against them.
Story and World:
Set in the fantastical continent of Laia, players embark on a journey to unite nations against the demons who divide them. Alliances, alignment, and allegiance all form pivotal points in who will offer their support or join your cause, affecting story development and outcomes. A wild continent means new, unorthodox locations for exploration or battle, and a wealth of unprecedented allies. The Resistance will have to face the great demons who oppress them while forging alliances and learning more about their enemies.
Visuals and Art Style:
The game will feature a visually captivating HD2D world with diverse landscapes, races, creatures, and characters. Animated battle sequences and detailed character sprites will help bring tactical combat to life. Visuals will include maps of lush forests, eerie dungeons, and even aquatic domains.
Audio and Music:
A dynamic soundtrack will adapt to the game's atmosphere, appropriating themes and beats to certain characters and fights to enhance immersion. For example, fights against orcs will feature harsh, drumming tones or the use of horns, adopting the same atmosphere to the themes in dealing with orcs. Ambient sounds and pieces of voice acting will contribute to the overall worldbuilding.
Bloodstone Design Doc
Overview: Bloodstone is a visionary game design concept that showcases my prowess in narrative design and world-building. This epic fantasy adventure offers players a captivating journey across three distinct continents: Legendlore, Eartania, and Gelderung, each brimming with unique cultures, environments, and lore. In this detailed game design document, I have meticulously outlined the key features and design aspects that make Bloodstone a standout project in my portfolio.
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Compelling Narrative:
Bloodstone explores themes of sacrifice, friendship, and the interplay between races. The story features three main characters and a well-developed supporting cast, each with their arcs and relationships. Players begin in Legendlore, the elven lands in the sky, and explore the origins of why the three races were separated between earth, land, and sky. -
Dynamic Character Development:
Players assume control of three distinct protagonists. Lyric is an adventure-loving flirt with ties to the original elves. Lars wants to join the Ellithea Guard, but his gradual transformation into a vampire lays that desire to rest. Thalia flees from an ancient cult of vampires in her flight to deep below the earth, seeking to destroy the Bloodstone. Characters progress via meaningful choices at interludes, each wielding far-reaching consequences. -
Wanderlust Exploration:
Bloodstone blends fast-paced battles, exploration, and deep storytelling, offering players a rich experience of gameplay. Each character influences new navigational skills, from swimming and climbing to the 'thrown-spear' technique used to cross sky gaps. Combat takes place seamlessly in the overworld, with players controlling any of the three characters while AI controls the other two. Puzzles, quests, and mysteries litter the expansive overworld, keeping players engaged with a stream of things to do. -
Survival Crafting:
In the wilds, gathering and crafting are imperative to survival. Gather ingredients and herbs to cook for your heroes at camp, with each character learning and perfecting their own recipes. Learn to spot sources of materials to supply your arrows, weapons, armor, medicine, and survival gear. Maintain your weapons and armor either by purchasing them or building and upgrading them yourself. -
Quest System:
Questing is streamlined to make a wealth of collective quests easy to maintain. Quests are categorized into main storylines, side quests, bounties, and collectibles. An intuitive journal and mapping system makes it easy to find your next destination or pick up easily where you left off. -
Cohesive Design Style:
Bloodstone's inspiration draws from diverse cultures and landscapes. The breathtaking sky continent of Legendlore is full of rich boreal forests, blizzard-stricken mountains, mythical ruins, and crystalline water that runs in mind-bending ways. From there, you'll reach the lands of man and machinery, then to the underground of dwarves and their metallurgy. -
Soundtrack Inspiration:
The game's soundtrack draws inspiration from carefully selected sources, heightening the player's emotional connection to the game's various moods and environments. -
Multiplayer Potential:
Players can explore with their friends! Add up to 2 players to control the other members of your party, allowing for a player-driven team to scour the land in search of treasure, resources, and adventure. -
Balanced Challenge:
The game is designed to offer a balanced challenge suitable for players of varying skill levels. Player progression, skill acquisition, and customization cater to different playstyles, ensuring accessibility without compromising depth.